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| Home > Coding Corner > Tips | |||||
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Tips Categories: Geometry, Graphics. Geometry Tip #1: Minimum distance
between a point and a line Graphics Tip #2: How to draw
anti-aliased circles and disks Tip #3: Drawing Bezier
curves with just enough segments |
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| Page last changed: 13Nov2009 © Copyright 2002-2009 SimDesign | |||||